Gwendal Paton

PhD candidate in Computer Science, Bretagne INP - ENIB / Lab-STICC

Brest, France

  • Email
  • ORCID0009-0009-9532-3876
  • HALhal.science

Current position

Mar 2024 – present

PhD candidate in Computer Science · Bretagne INP - ENIB / Lab-STICC

PhD thesis: The virtual chorus: the crowd as a relay of narrative tension in virtual reality

Original title: Le chœur virtuel : la foule comme relais de la tension narrative en réalité virtuelle

Experience

Mar 2023 – Jul 2023

Master's intern · IRL CROSSING / ENIB

Adelaide (Australia) and Brest (France)

  • Robotics (motion and grasping) on the Pepper robot (Aldebaran).
  • Took part in RoboCup@Home 2023.

Feb 2022 – Jul 2022

R&D intern · Sercel

Nantes, France

  • Research and development of a software test application for a graphical component library.
  • Improvements to the library.
  • Working groups on testing methods.

Jan 2020 – Feb 2020

Developer intern · Groupe Grenat

Brest, France

  • C# development.
  • Database management.

Education

Sept 2022 – Sept 2023

Master's degree SIIA, Intelligent and Autonomous Interactive Systems

IMT Atlantique / ENIB / UBO, Brest, France

Artificial intelligence, virtual and augmented reality, multi-agent systems, interactive systems.

Ranked 2nd out of 19.

Sept 2018 – Sept 2023

Engineering degree (Diplôme d'ingénieur)

ENIB, Brest, France

Electronics, computer science, mechanical engineering.

Teaching

2026–2027

Object-oriented programming (OBJ)

Labs · Engineering curriculum, semester 5 (S5) · Bretagne INP - ENIB

Lab sessions introducing the concepts of object-oriented programming, in C#.

2026–2027

Virtual reality and virtual environments (REV)

Lectures · Engineering curriculum, semester 9 (S9) · ENIB · 14 h

Two lectures: presence and engagement in games and virtual worlds; online games and how networking technology has evolved to serve them.

Publications

  1. An Experimental Environment for Narrative Cue Evaluation in Virtual Reality. Gwendal Paton, Anne-Gwenn Bosser, Brian Ravenet, Nathalie Le Bigot. IVA 2025, Berlin, 2025. Demo HAL · DOI
  2. Enhancing Narrative Engagement Through Virtual Crowd Modulation in VR Storytelling. Gwendal Paton, Anne-Gwenn Bosser, Brian Ravenet, Nathalie Le Bigot. IVA 2025, Berlin, 2025. Poster HAL · DOI
  3. Soutenir la Tension Narrative dans un Récit Interactif en Réalité Virtuelle. Gwendal Paton, Anne-Gwenn Bosser, Brian Ravenet, Nathalie Le Bigot. WACAI 2024, Bordeaux, 2024. Workshop HAL

All publications →

Skills

Programming
C# · C++ · C · Python · Java · JavaScript
Tools and engines
Unity · Unreal Engine 5 · MetaHuman · Meta XR (Unreal Engine 5 plugin) · Meta Quest 3
Interaction and human factors
Interaction in VR/AR environments · Interaction techniques · UX design · Ergonomics · Human factors · Scientific methodology (user studies)
Narrative and games
Interactive narrative · Game design · 3D game studies · Affective modelling
AI and robotics
Artificial intelligence · Deep learning · Multi-agent systems · Computer vision · Robotics · ROS · Electronics

Languages

French
Native
English
Full professional proficiency, C1 (TOEIC 985/990, 2022)
German
Professional working proficiency

Honours

2023

Master's degree SIIA, ranked 2nd out of 19

Other projects

2020 – 2021

This Game Called Life

Civic engagement project: a serious game exposing social inequalities, developed within ENIB's “Ingénieur Honnête” programme in partnership with the Fédération des MJC de Bretagne.

Interests

Role-playing and board games, video games and game making, writing and worldbuilding, music, travel, swimming.